Wednesday, September 12, 2007

Maple Story


Like most online roleplaying games Maple Story is about hitting things to earn loot and experience. You'll hit snails, mushrooms, angry sentient logs, and weird smiling blobs of goo. Everything you hit will be super-cute and die in a way that befits the anime-styled family-friendly visuals of the game.This is my second run through Maple Story and I've noticed something this time around, perhaps as a result of the servers I've been playing on being rather more populated. It's this: loot can be picked up by people other than yourself if you take too long with the hoovering. This means that twats can follow you around trying to steal your loot. This little feature could be so easily fixed within the game that its inclusion seems like a deliberate annoyance. There are also far too few quests for the serious player to avoid the need for massive critter-killing.On the other hand, Maple Story has a distinct charm: it keeps my girlfriend occupied for hours at a time. She's new to online games, but the accessibility, ease and cuteness of Maple Story have enabled her to play and enjoy this game in exactly the way that I cannot, now that I am an embittered, hardened veteran of virtual worlds. Millions will love this game, but I'm going to stick with EVE.

No comments: