Wednesday, September 12, 2007

BATTLE STAR


BATTLE STAR
The story and environments blend to form an intoxicating background to the meat of the game, which is its excellent battle system. You'll control four characters when you enter a dungeon (all of which are as atmospheric as the open world) via the face buttons, one for each. This cuts out the need for navigating complicated menus in the heat of battle. It seems simple, and bashing all four buttons simultaneously works, but if attacks are triggered in a different order, new ever-more-powerful combos are performed and creatures are dispatched explosively.The emphasis is on downing enemies as quickly as possible, yet with as much extravagance as you can muster. Combos help here, allowing you to rack up the hits over a scrap, then you're rewarded with bonus items. Going directly for an enemy leader and beating him quickly not only ends the battle immediately, but gives you cool stuff. Lopping off an enemy's limbs results in different pick-ups, so tactical slashing is required to get ingredients which can be converted into new equipment by store-keepers. There's a delicate balance between ending battles quickly to swell your inventory, and tonking every last one to increase your characters' experience. Delicate balances rock!Valkyrie Profile 2 is the sort of game that makes you shun you mates' offer of a beer to explore its fantastic world, recruiting infinitely customisable characters, marvelling at its involving battle system. To put it simply, it's gorgeous in every respect, even though it's only in 2D. PS2's last great game? What a way to go.

Maple Story


Like most online roleplaying games Maple Story is about hitting things to earn loot and experience. You'll hit snails, mushrooms, angry sentient logs, and weird smiling blobs of goo. Everything you hit will be super-cute and die in a way that befits the anime-styled family-friendly visuals of the game.This is my second run through Maple Story and I've noticed something this time around, perhaps as a result of the servers I've been playing on being rather more populated. It's this: loot can be picked up by people other than yourself if you take too long with the hoovering. This means that twats can follow you around trying to steal your loot. This little feature could be so easily fixed within the game that its inclusion seems like a deliberate annoyance. There are also far too few quests for the serious player to avoid the need for massive critter-killing.On the other hand, Maple Story has a distinct charm: it keeps my girlfriend occupied for hours at a time. She's new to online games, but the accessibility, ease and cuteness of Maple Story have enabled her to play and enjoy this game in exactly the way that I cannot, now that I am an embittered, hardened veteran of virtual worlds. Millions will love this game, but I'm going to stick with EVE.